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R camelot unchained
R camelot unchained







r camelot unchained

Let’s forge onward into the new year, full of development and exciting milestones. Despite having most of the team stranded behind walls of snow and ice, we held our standups (everyone stands up for a quick meeting) the day after the storm, using the magic of technology! It was pretty funny to have most of the team present as giant faces projected onto the wall, but we’re glad to have the roads almost completely cleared at this point. Here's Tyler and JB's cars in the snow!Īdditionally, we’re getting several of our posters for the game framed, along with some inspirational posters from our wonderful Backers! Thanks for those gifts, folks, we’ll be happy to display them proudly upon our walls.Īnd just in case you thought we’d let the snowstorm deter us from our appointed tasks, well, we didn’t. At least the white-on-white world outside gives us some inspiration for some classic Viking scenery. Don’t worry, we came through the storm just fine. In the office here at City State Entertainment™, we’ve felt the touch of frost with the passing of a winter storm that left everything buried in snow! Lots more heavy jackets and cold-reddened faces are in evidence. Not to mention many things behind the scenes, like preparing for presentations of deep systems for the game! As always, you can read more further on in this newsletter. On top of all that, we’ve been making steady progress in lots of other areas, from improving our ability system to crushing bugs everywhere they can be found. A lot more time was put into making it more mobile-friendly than the previous version! After all the help from folks on the forums and IT making suggestions and testing the new site for us, we’re very proud to reveal it to the world. have been hard at work improving all sorts of aspects of it, from better readability to proper scaling for mobile viewing. Just the other day, we launched a sparkly new website, improved and redesigned for your viewing pleasure! James K. Check out the recent update and the Art It Up or State of the Build articles later in the newsletter for more on that!

r camelot unchained

This first month of the new year has been packed with progress, beginning with our new animation system that will allow us to do all sorts of cool things, and opens the door for lots of important development, from better combat animations to emotes. Hello in the new year, folks! We had a great holiday break, and are back at our desks in the office with batteries recharged and moving forward nicely with development of Camelot Unchained™. Unveiled: Camelot Unchained Newsletter #18 Unveiled: Camelot Unchained Newsletter #18 - City State Entertainment









R camelot unchained